[Memo-Unity] 27. Design Pattern

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์นดํ…Œ๊ณ ๋ฆฌ:

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Design Pattern

์‹ฑ๊ธ€ํ„ด(singleton), ์ƒํƒœ(state), ๊ด€์ฐฐ์ž(observer), ์ปค๋งจ๋“œ(command)
component, builder, flyweight, EventBus

Design Pattern








๋””์ž์ธํŒจํ„ด ๋”ฐ๋กœ์ •๋ฆฌ

์žก๋‹ด, ์ •๋ฆฌ

  • ๋””์ž์ธ ํŒจํ„ด์€ ์• ์ดˆ์— ํŠน์ • ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด ๊ณ ๋ ค๋œ ๊ฒƒ.(์„ฑ๋Šฅ, ๋ฉ”๋ชจ๋ฆฌ ์‚ฌ์šฉ ๊ณ ๋ ค)




[C#] ๋””์ž์ธ ํŒจํ„ด (Design Pattern)
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