[Memo-Unity] 24. CameraView

์—…๋ฐ์ดํŠธ:

์นดํ…Œ๊ณ ๋ฆฌ:

ํƒœ๊ทธ: ,


CameraView

CameraView

CameraView








1. ์นด๋ฉ”๋ผ ๋ทฐ

์นด๋ฉ”๋ผ Projection = Orthographic -> ์›๊ทผ๊ฐ X
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1) ํƒ‘๋‹ค์šด

2D, 3D : X์ถ• 45๋„์ด์ƒ
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2) ์‚ฌ์ด๋“œ

์›๊ทผ๋ฒ• ๋ฌด์‹œ (2D, 3D : Orthographic, ์บ๋ฆญํ„ฐ follow)
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3)1์ธ์นญ ์ฃผ์ธ๊ณต ์‹œ์ 

3D, ์บ๋ฆญํ„ฐ Follow
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4) 3์ธ์นญ ๋ฐฑ๋ทฐ(์ˆ„๋”๋ทฐ)

3D ์ฃผ๋กœ, ์บ๋ฆญํ„ฐ ํ›„๋ฐฉ ์ƒ๊ณต์—์„œ X์ถ• ์‚ด์ง ํšŒ์ „
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5)์•„์ด์†Œ๋ฉ”ํŠธ๋ฆญ(์ฟผํ„ฐ๋ทฐ)

์›๊ทผ๋ฒ• ๋ฌด์‹œ + x์ถ• 30๋„ y์ถ• 45๋„
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[Unity] CameraView TOP


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