[Unity6] 2D Navmesh

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2D Navmesh

NavigationSuface(์ด๋™ ๊ฐ€๋Šฅํ•œ ๋•…)
2D Navmesh ๊นƒ ๋‹ค์šด๋กœ๋“œ ํ›„ ํ”„๋กœ์ ํŠธ์— Import
๋นˆ ์˜ค๋ธŒ์ ํŠธ NavigationSurface, NavigationCollectSources2D ์ปดํฌ๋„ŒํŠธ ์ถ”๊ฐ€
์œ ๋‹ˆํ‹ฐ ๋‚ด์žฅ AI๋Š” 3D์šฉ์œผ๋กœ XZ ํ‰๋ฉด์ด๊ธฐ์— NavigationCollectSources2D - Lotate Surface to XY๋กœ ์ถ•์„ ๋ณ€๊ฒฝ
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TileMap
BackGround(ํƒ€์ผ ๋งต)์€ ์ด๋™ ๊ฐ€๋Šฅํ•œ ์ƒํƒœ๋กœ ์„ค์ •ํ•˜๊ธฐ ์œ„ํ•ด NavigationModifier ์ปดํฌ๋„ŒํŠธ ์ถ”๊ฐ€
Override Area - Area โ€œWalkableโ€๋กœ ์„ค์ •.
Wall(ํƒ€์ผ ๋งต) ์€ ์ด๋™ ๋ถˆ๊ฐ€๋กœ Area โ€œNot Walkableโ€๋กœ ์„ค์ •.
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Bake
NavgationSurface - Bake
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Enemy Enemy ์˜ค๋ธŒ์ ํŠธ์— NavmeshAgent ์ปดํฌ๋„ŒํŠธ ์ถ”๊ฐ€
์ ๋“ค์ด ๊ธธ์„ ์ฐพ์•„ Player๋ฅผ ์ถ”๊ฒฉํ•ฉ๋‹ˆ๋‹ค.
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์ด๊ฒƒ์ €๊ฒƒ ๋ฉ”๋ชจ

AINav

AI Navigation์— ์žˆ๋Š” NavMeshAgent์™€ ์ž๋™์œผ๋กœ ์—ฐ๋™ํ•ด ์ž‘๋™
์—†์œผ๋ฉด transform์„ ์ด์šฉํ•ด ์ด๋™.





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